package il.co.gadiworks.jumper;

import il.co.gadiworks.games.framework.GameObject;

public class Coin extends GameObject {
	public static final float COIN_WIDTH = 0.4f;
	public static final float COIN_HEIGHT = 0.8f;
	public static final int COIN_SCORE = 10;
	
	float stateTime;

	public Coin(float x, float y) {
		super(x, y, COIN_WIDTH, COIN_HEIGHT);
		
		this.stateTime = 0;
	}
	
	public void update(float deltaTime) {
		this.stateTime += deltaTime;
	}
}